The 4th-year Interior Design students presented the project Sei zentzu(men), developed as part of the course Projects II. The project was featured in the group exhibition #Gerra eta denbora: decrecimiento, held at Sala Amárica.
On March 12, students gave a public presentation of their proposals in the exhibition space, revealing the results of a series of fast, conceptual exercises completed within a limited timeframe: two hours per challenge.
Educational event design based on “the sins and the virtues”


In the face of outbreak of war, we made a new proposal.
How can we raise awareness among hypothetical exhibition visitors of their real participation in a more or less distant armed conflict—such as the war in Ukraine?
To what extent are we all involved, knowingly or not, in the ongoing struggle between powers?
In the face of the outbreak of war, we made a new proposal. How can we raise awareness among hypothetical exhibition visitors of their real participation in a more or less distant armed conflict, such as the war in Ukraine?
To what extent are we all involved, knowingly or not, in the ongoing struggle between powers?
Visitors are asked to write their opinion about war. By pinning their thoughts onto a panel, the pushpins pierce through the surface and damage printed images of war victims on the back, causing blood-like stains to appear. This act makes us confront the banality and superficiality of our opinions in the face of something as unimaginable and unbearable as war itself.

Inside one room, situations resembling war unfold. In the next room, the walls are dark and opaque. But thanks to technology, the shadow of a visitor makes those walls transparent. The shadows projected by visitors reveal the harshness of a reality we don’t want, or can’t bear, to see.

Visitors look through two holes. Reflected in a mirror, they see their own eyes becoming part of a character within a somewhat idealized war-related situation. In the next panel, the reflection places the viewer in the real consequences of war.

A person attends an event designed to raise awareness about artificial intelligence, only to discover that they are the protagonist. A video, in which they never participated, presents a realistic clone of themselves as the content of the exhibition.
